📖 User Guide

This user Guide is updated regularly. It allows you to enter in the details to learn how to use the editor.

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Last update : August 10, 2025

Environment

The Environment tab lets you modify the sky, water surfaces you’ve added to the scene, the quality of shadows, the ambient music, color filters, performance optimizations, and post-processing effects.
Just like the object properties, each category is organized in collapsible panels in the right-hand panel.
As mentioned in the Editor chapter, you can access this tab via the toolbar:


Here are all the panels in this tab:


Let’s open each section one by one:

🌤️ Sky

Customize the appearance of the sky.



  • Light Color: Sets the main light color emitted from the sky, often linked to sunlight.
  • Ambient Color: Determines the ambient color across the entire scene, influencing shadows and reflections.
  • Time of Day: Selects the time of day (morning, afternoon, evening) to auto-adjust lighting and mood.
  • Rayleigh: Controls blue atmospheric scattering for more realistic skies.
  • Inclination: Adjusts the position of the sun or main light source in the sky.
  • Luminance: Sets the overall brightness of sky lighting.
  • Mie Directional: Controls the direction of Mie scattering, affecting how light is diffused around the sun or moon.
  • Mie Coefficient: Adjusts the intensity of Mie scattering (halo effect).
  • Turbidity: Simulates the haziness or clarity of the sky’s atmosphere.
  • Camera Offset Y: Vertically shifts the sky’s position relative to the camera.
  • Cloud Density: Controls how thick or sparse the clouds appear.
  • Cloud Volume: Adjusts the visual volume of clouds (thick or wispy).
  • Cloud Speed: Sets the cloud movement speed.

🌊 Water

Change the look and feel of all water surfaces in your scene.



  • Wind Force: Wind intensity affecting wave movement.
  • Wave Height: Maximum height of water waves.
  • Bump Height: Height of small surface waves generated via bump texture.
  • Wind Direction X: Horizontal direction of wave movement.
  • Wind Direction Y: Vertical influence of wind on water surface.
  • Water Color: Main water color.
  • Color Blend Factor: How much the water color influences reflections and lighting.
  • Wave Length: Distance between two consecutive waves.
  • Color Water Fog: Color of underwater fog.
  • Water Fog Start: Distance from the player where underwater fog begins.
  • Water Fog End: Maximum visibility distance underwater before fog takes over.

🌑 Shadows

Customize how shadows are cast in the scene.



  • Use Cascaded Shadow: Enables cascaded shadows for better distance shadowing.
  • Number of Cascades: Number of shadow zones used for cascading.
  • Lambda: Adjusts balance between near and far cascades.
  • Bias: Offset to prevent shadow artifacts (shadow acne).
  • Normal Bias: Normal-based shadow offset for angled surfaces.
  • Stabilize Cascades: Keeps shadows stable during camera movement.
  • Cascade Blend Percentage: Smoothens transitions between shadow cascades.
  • Depth Clamp: Limits shadows to a certain depth range.
  • Frustum Edge Falloff: Blurs shadows at the edges of the camera’s view.
  • Penumbra Darkness: Controls softness of the shadow transition area.
  • Darkness: Overall darkness of the shadows.
  • Force Back Faces Only: Uses backfaces only for shadow casting.
  • Auto Calculate Depth Bounds: Automatically computes useful depth range for shadows.
  • Quality: General rendering quality of shadows.
  • Transparent Shadow: Allows transparent objects to cast shadows.

🎵 Music Tracks

Control ambient and combat music in the scene.



  • Enable Ambient Music: Toggles background ambient music.
  • Ambient Music Track: Audio file used as ambient soundtrack.
  • Volume Ambient Music: Sets volume level of the ambient track.
  • Enable Combat Music: Activates combat-specific music.
  • Combat Music Track: Audio file used during combat.
  • Volume Combat Music: Volume of combat music.

🎨 Effect

Apply a global color grading texture to change the tone of the entire scene.



  • Color Grading Texture: Applies a LUT texture to modify the scene’s overall color mood.

⚙️ Graphics & Optimization

Optimize the game experience on lower-end systems.



  • Enable Scene Optimizer: Activates automatic optimizations when FPS drops.
  • Min FPS value: Minimum frame rate before triggering performance optimizations.

🎥 PostProcess

Enhance the overall visual quality through rendering effects.



  • Bloom: Creates glowing halos around bright objects.
  • Sharpen: Increases image detail and clarity.
  • Depth Of Field: Adds focus blur based on distance.
  • Glow Layer: Adds an emissive glow effect on specific objects.
  • Chromatic Aberration: Slight color distortion for cinematic feel.
  • FXAA: Fast approximate anti-aliasing for smooth edges.
  • MSAA: Higher-quality anti-aliasing (more performance intensive).
  • Reflection: Enables reflections on compatible surfaces.
  • Lens Flare: Adds optical light flares from bright sources.
  • Exposure: Adjusts scene brightness (lighter/darker).
  • Contrast: Adjusts difference between light and dark tones.

🔄 Reset

Reset each environment section back to its default state.



  • Sky: Restores default sky settings.
  • Water: Resets water properties to default values.
  • Shadows: Resets all shadow settings.
  • Music: Clears music tracks and volumes.
  • Filter Effect: Removes any active color grading effect.
  • Graphic/Optimization: Restores original performance settings.
  • Post Processing: Reverts visual effects to defaults.

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