For version 1.2, I'm moving forward on everything that is GUI (the graphical user interface).
The GUI editor was partly done, but it still lacked the ability to define button actions.
So I added a drop-down menu that allows you to choose the type of action of your buttons.

So I created an action manager corresponding to the actions defined in the editor. So, for example, the first button allows you to create a new save profile for the game and then redirect to the game with the character.
On the game side, the interface looks like defined on the publisher's side.

Then when you click on the Start a new Game button, it creates the new profile and redirects to the game.
The next steps will be to save the game and be able to reload it.
I would also complete the automatic saves with the Checkpoint marker that can be added (the automatic save areas of the game progress.)
I think this version 1.2 is going to be interesting.
See you soon