This new version (1.2.0) has been released. It introduces many bases for future gameplay. Here are the new features:
🪖 Two new weapons in the demo (pistol and submachine gun).
🎮 A first minimal GUI with weapon info and ammo counter.
🔫 The player can now pick up weapons, see them in hand and inventory, and use them.
💡 Items that can be picked up are highlighted with a glow (different color per item type).
📦 Ammunition pickup system, directly linked to the weapon you are holding.
🎯 A crosshair GUI in the center of the screen, with smooth and precise mouse movement.
🧩 You can add several animations of your choice from a list of more than 50 animations on your characters.
As usual, this release also includes some bug fixes and small improvements.
⏭️ For the next steps, I'm thinking of adding enemies (targets) to use weapons more concretely. But don't hesitate to tell me if you see any other priorities
I spotted a small bug on this version 1.2 that I will quickly correct. The character is sometimes in an upside-down position on the game side, he must be recharged so that he gets into the right position.
See the reload button on the image :

Here are two photos of version 1.2:
The interface and the shiny objects that can be picked up

The weapon once picked up adds a sight and the character uses the animation that holds the weapon ready to fire.

I hope you enjoy this new update that lays the foundation for the future.