🚀 Realm-Crafting Editor v3.1.0 is now available!
Hello everyone,
Version 3.1.0 is now available and introduces two major gameplay features that greatly expand what can be created directly inside the editor.
⭐ MultiBehavior
Until now, an object could only have a single Behavior script attached to it.
With the new MultiBehavior system, a single object can now contain multiple Behavior scripts, making it possible to build much more modular and reusable gameplay.
For example, a single door can now have independent Behaviors for:
- Opening and closing
- Sound effects
- Lights
- Quest progression
- Custom gameplay logic
Each Behavior remains independent while being executed together through the MultiBehavior container.
⭐ Actions System
This version also introduces a brand new Actions system.
Actions complement Behavior scripts by allowing event-driven logic to be added directly to an object.
Multiple Actions can be attached and combined, making it easy to build interactions without creating dedicated scripts for every situation.
Together with MultiBehavior, this enables complex gameplay such as:
- Chain reactions
- Multiple simultaneous reactions
- Objects triggering several independent systems
- More modular gameplay logic
Other improvements
- Added more text formatting options to the GDD editor.
- Added a vertical scrollbar in the GDD editor reading mode.
- Added green check marks to quickly identify completed GDD pages.
- Improved GDD link tooltips with more detailed descriptions.
- Fixed project renaming so all project data is updated correctly.
- Reworked the player orientation logic when entering the game through a portal.
- Updated the engine to Babylon.js 9.17.0.
As always, thank you for your feedback and suggestions. They continue to help improve Realm-Crafting with every release.
Happy creating! 🚀