Hello,
Version 2.5 Released — Work on 2.6 Has Begun
Now that version 2.5 is out, I’ve started working on version 2.6.
For this new version, I’m focusing on everything related to networking, with the goal of enabling multiplayer games. I’m aiming for something around 300 to 350 simultaneous players, which would already be a great result. Of course, this will also depend on the power of the hosting server.
The server side is already in place:
- Node.js + clustering
- Redis
- MySQL
It’s functional and performs well so far.
I’ve also added the ability to configure a MySQL database connection directly from the editor.
Next, I’ll be working on the client side. I’m still exploring the best approach, but it will likely involve behavior scripts along with some properties in object and character settings.
This won’t be fully operational in version 2.6 yet, but the core architecture will be in place, and I’ll continue improving it in future updates.
A quick note:
Version 2.6 might take a bit longer to release. I’ve started some work at home — I’m rebuilding my entire desk in solid oak. At some point, I’ll need to clear everything to repaint the walls, which means I’ll be without my PC for about 1–2 weeks. Development will resume right after that.
Thanks for your patience 👍